Cileran Longstride
Cleric 3/Conjurer 2/Ardent Dilettante 10/Mystic Theurge 5
NG male sun elf; 5 ft 3 in, 100 lb, green eyes, gold hair
Patron Deity: Fharlanghn
Stats:
Str 13 (+1)
Dex 13 (+1) (19/+4 from gloves of dexterity +6)
Con 10 (+0)
Int 23 (+6) (29/+9 from headband of intellect +6)
Wis 16 (+3) (22/+6 from periapt of wisdom +6)
Cha 10 (+0)
Saving Throws:
Fortitide +15; Reflex +28; Will +26
Base: +8/+10/+13
(luckstone +1, cloak of resistance +5, +1 competence included)
(+2 to saving throws against enchantment spells or effects)
(+4 to Fortitude saves to avoid nonlethal damage from hot or cold environments or resist suffocation)
|
Combat:
93 HP (3d8 + 2d4 + 10d8 + 5d4)
Initiative +6 (+4 Dex, +2 Quick Reconnoiter)
Speed: 40 ft
Action Points: 15
AC 28 (+8 force armor, +4 Dex, +5 deflection, +1 insight)
Touch 28; Flat-Footed 24; Incorporeal Touch 28
Attacks:
Base Attack Bonus: +10/+5
Additional Bonus: +1 competence (to hit)
Melee +12; Ranged +15; Grapple +12
+2 keen longsword; +14/+7 hit; 1d8+3, crit 17-20/x2
+1 composite shortbow; +16/+11 hit; 1d6, crit x3
+1 whip-dagger; +13/+8 hit; 1d6, crit 19-20/x2
sickle; +12 hit, 1d6+1, crit x2
dagger; +12 hit, 1d4+1, crit 19-20/x2
quarterstaff; +12 hit, 1d6+1, crit 20/x2
|
Feats:
(Simple Weapon Proficiency, Martial Weapon Proficiency (longsword, rapier, longbow, shortbow), Armor Proficiency (light, medium, heavy), Shield
Proficiency);
Endurance, Craft Wondrous Item, Scribe Scroll, Diehard, Track,
Exotic Weapon Proficiency (whip), Practiced Spellcaster (Conjurer),
Quick Reconnoiter, Insightful Reflexes, Empower Spell, Mobile Spellcasting
Special Attacks:
Spells:
Cleric Spells (CL 8),
Wizard (Conjurer; prohibited schools Enchantment and Necromancy) Spells (CL 20, as Wiz 16),
turn undead (3/day, +2 bonus)
Special Qualities:
Blindsense (10 ft),
Domain (Celerity): +10 ft. land speed,
Domain (Travel): automatic freedom of movement 3 rounds/day,
Heightened Senses (+6),
bardic knowledge 10 (+21),
elf traits,
enthrall (5/day, CL 20, DC 12),
joie de vivre (good hope) (3/day, CL 20, DC 12),
sense link (CL 10, DC 13),
scent,
seen it before,
see it again,
death holds no mysteries
Elf Traits:
Immunity to magical sleep effects,
low-light vision,
automatic search check when within 5 ft of a secret or concealed door
+2 racial bonus to saving throws against enchantment spells or effects, and Listen, Search, and Spot checks
| Skills: | Languages: |
| +13 | Appraise | +7 | Jump | +13 | Perform (wind) | auran celestial common draconic dwarven elven halfling sylvian undercommon
|
| +10 | Balance | +22 | Listen | +26 | Knowledge (Arcana) |
| +7 | Bluff | +12 | Move Silently | +16 | Knowledge (Architecture & Engineering) |
| +8 | Climb | +7 | Open Lock | +16 | Knowledge (Dungeoneering) |
| +26 | Concentration | +8 | Ride | +16 | Knowledge (Geography) |
| +19 | Decipher Script | +27 | Search | +16 | Knowledge (History) |
| +14 | Diplomacy | +28 | Sense Motive | +12 | Knowledge (Local (Runan - Aguagara)) |
| +13 | Disable Device | +9 | Sleight of Hand | +12 | Knowledge (Local (Runan - Drakelands)) |
| +2 | Disguise | +31 | Spellcraft | +12 | Knowledge (Local (Runan - Holy Lands)) |
| +9 | Escape Artist | +24 | Spot | +18 | Knowledge (Nature) |
| +11 | Forgery | +15 | Survial | +16 | Knowledge (Nobility) |
| +5 | Gather Information | +4 | Swim | +25 | Knowledge (Religion) |
| +14 | Heal | +11 | Tumble | +19 | Knowledge (The Planes) |
| +7 | Hide | +8 | Use Rope | |
| +4 | Intimidate | +12 | Craft (Alchemy) | |
Special Checks:
+2 Disguise (to act in character)
+4 Search (for secret doors or hidden compartments)
+2 Survival (above ground natural environments; on other planes; following tracks; underground; prevent geting lost; avoid hazards)
+4 Swim (resist nonlethal damage)
+4 Constitution (to continue running; avoid nonlethal damage from forced march, starvation or thirst; to hold breath)