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Cileran Longstride - Character Information (20th Level)
Cileran Longstride
Cleric 3/Conjurer 2/Ardent Dilettante 10/Mystic Theurge 5
NG male sun elf; 5 ft 3 in, 100 lb, green eyes, gold hair
Patron Deity: Fharlanghn

Stats:
Str 13 (+1)
Dex 13 (+1) (19/+4 from gloves of dexterity +6)
Con 10 (+0)
Int 23 (+6) (29/+9 from headband of intellect +6)
Wis 16 (+3) (22/+6 from periapt of wisdom +6)
Cha 10 (+0)

Saving Throws:
Fortitide +15; Reflex +28; Will +26
Base: +8/+10/+13
(luckstone +1, cloak of resistance +5, +1 competence included)
(+2 to saving throws against enchantment spells or effects)
(+4 to Fortitude saves to avoid nonlethal damage from hot or cold environments or resist suffocation)

Combat:
93 HP (3d8 + 2d4 + 10d8 + 5d4)
Initiative +6 (+4 Dex, +2 Quick Reconnoiter)
Speed: 40 ft
Action Points: 15

AC 28 (+8 force armor, +4 Dex, +5 deflection, +1 insight)
Touch 28; Flat-Footed 24; Incorporeal Touch 28

Attacks:
Base Attack Bonus: +10/+5
Additional Bonus: +1 competence (to hit)
Melee +12; Ranged +15; Grapple +12

+2 keen longsword; +14/+7 hit; 1d8+3, crit 17-20/x2
+1 composite shortbow; +16/+11 hit; 1d6, crit x3
+1 whip-dagger; +13/+8 hit; 1d6, crit 19-20/x2
sickle; +12 hit, 1d6+1, crit x2
dagger; +12 hit, 1d4+1, crit 19-20/x2
quarterstaff; +12 hit, 1d6+1, crit 20/x2

Feats:
(Simple Weapon Proficiency, Martial Weapon Proficiency (longsword, rapier, longbow, shortbow), Armor Proficiency (light, medium, heavy), Shield Proficiency); Endurance, Craft Wondrous Item, Scribe Scroll, Diehard, Track, Exotic Weapon Proficiency (whip), Practiced Spellcaster (Conjurer), Quick Reconnoiter, Insightful Reflexes, Empower Spell, Mobile Spellcasting

Special Attacks:
Spells: Cleric Spells (CL 8), Wizard (Conjurer; prohibited schools Enchantment and Necromancy) Spells (CL 20, as Wiz 16), turn undead (3/day, +2 bonus)

Special Qualities:
Blindsense (10 ft), Domain (Celerity): +10 ft. land speed, Domain (Travel): automatic freedom of movement 3 rounds/day, Heightened Senses (+6), bardic knowledge 10 (+21), elf traits, enthrall (5/day, CL 20, DC 12), joie de vivre (good hope) (3/day, CL 20, DC 12), sense link (CL 10, DC 13), scent, seen it before, see it again, death holds no mysteries

Elf Traits:
Immunity to magical sleep effects, low-light vision, automatic search check when within 5 ft of a secret or concealed door
+2 racial bonus to saving throws against enchantment spells or effects, and Listen, Search, and Spot checks

Skills:Languages:
+13Appraise+7Jump+13Perform (wind)
auran
celestial
common
draconic
dwarven
elven
halfling
sylvian
undercommon
+10Balance+22Listen+26Knowledge (Arcana)
+7Bluff+12Move Silently+16Knowledge (Architecture & Engineering)
+8Climb+7Open Lock+16Knowledge (Dungeoneering)
+26Concentration+8Ride+16Knowledge (Geography)
+19Decipher Script+27Search+16Knowledge (History)
+14Diplomacy+28Sense Motive+12Knowledge (Local (Runan - Aguagara))
+13Disable Device+9Sleight of Hand+12Knowledge (Local (Runan - Drakelands))
+2Disguise+31Spellcraft+12Knowledge (Local (Runan - Holy Lands))
+9Escape Artist+24Spot+18Knowledge (Nature)
+11Forgery+15Survial+16Knowledge (Nobility)
+5Gather Information+4Swim+25Knowledge (Religion)
+14Heal+11Tumble+19Knowledge (The Planes)
+7Hide+8Use Rope 
+4Intimidate+12Craft (Alchemy) 

Special Checks:
+2 Disguise (to act in character)
+4 Search (for secret doors or hidden compartments)
+2 Survival (above ground natural environments; on other planes; following tracks; underground; prevent geting lost; avoid hazards)
+4 Swim (resist nonlethal damage)
+4 Constitution (to continue running; avoid nonlethal damage from forced march, starvation or thirst; to hold breath)