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Ovorin Harfik - Character Information (1st Level)
Ovorin Harfik
Monk 1/Cleric 1
LG male dwarf; 4 ft 3 in, 165 lb; green eyes, black hair
Patron Deity: Moradin

Stats:
Str 14 (+2)
Dex 15 (+3)
Con 13 (+1)
Int 13 (+1)
Wis 16 (+3)
Cha 8 (-1)

9 HP (1d8 + 1)
Initiative +2 (+2 Dex)

AC 15 (+2 Dex, +3 Wis)
Touch AC 15 (+2 Dex, +3 Wis)
Max AC 20 (+2 Dex, +3 Wis, +1 dodge (Dodge), +4 dodge (Giants))

Base Attack Bonus: +0

Saving Throws:
Fortitide +3; Reflex +4; Will +5
+2 against poison
+2 against spells and spell-like effects

Weapons:
unarmed: +2 hit; 1d6+2, crit 20/x2
unarmed flurry: +0/+0 hit
quarterstaff: +2 hit; 1d6+2, crit 20/x2
longbow: +2 hit; 1d8, crit 20/x3
kama: +2 hit; 1d6+2, crit 20/x2
2 daggers: +2 hit; 1d4+2, crit 19-20/x2

Feats:
Dodge, Improved Unarmed Strike, Improved Grapple

Special Abilities:
flurry of blows, turn undead, Earth Domain (turn/destroy air creatures; rebuke/command/bolster earth creatures 2/day), Law Domain (Law spells +1 caster level)

Special Qualities:
Dwarf traits, Darkvision 60 ft.

Languages:
common, dwarven, giant

Skills:
Appraise +1 (+2 stone/metal), Balance +4, Bluff -1, Climb +4, Concentration +5, Diplomacy -1, Disguise -1, Escape Artist +3, Forgery +1, Gather Information +-1, Heal +4, Hide +2, Intimidate -1, Jump +2, Knowledge (Arcana) +2, Knowledge (Religion) +2, Listen +5, Move Silently +3, Ride +2, Search +1, Sense Motive +3, Spellcraft +3, Spot +3, Survival +3, Swim +3, Tumble +6, Use Rope +2

Spells
Cleric Domains: Earth, Law

Caster Level: 1 (2 for Law spells) Spell Save DC: 13 + spell level
Spells per day: 3/1+1

Equipment

Mundane Equipment:
backpack
bedroll
flint and steel
silk rope (50 ft)
waterskin
holy symbol (wooden)
cleric vestments
5 sunrods
47 gp, 9 sp