On these pages, you will find the story of Tammoh Bortas, a human wizard.
Character Stats
| Level 12 (Wizard12) |
| Strength | 13 (+1) | Dexterity | 15 (+2) | | Constitution | 14 (+2) | Intelligence | 20 (+5) | | Wisdom | 12 (+1) | Charisma | 11 (+0) | | |
HP | 64 |
| XP | 72098 |
Next Level | 78000 (5902) |
| Character Info | Equipment List | Spell List |
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Character Notes
- Born in the town of Riverdale, now long destroyed by raiders
- Typically speaks in a quiet voice, carefully choosing his words.
- Stuck in the body of a scythe-wielding Paladin addicted to caffiene for two weeks.
- A comparison of Programmers and Wizards
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Important possessions
- Ahlostaf, a 6-ft polished staff with a history.
Gift from former Master.
- Piece of leather from a shield handle.
Sentimental value.
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The Party
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Character Story
Although most of the content here is a retelling of the gameplay, no retelling is entirely
accurate. There is some embellishing and polishing up of the original material. Although I am
taking care to retell the essence of the story, some specifics will doubtlessly be twisted in the name of artistic license.
A map of the Bremon regime.
A brief timeline of events surrounding Tammoh.
ACT 1: The Forging Of Friendships
- Origins - The backplot behind Tammoh (Extra-game material)
- Thieves Gather
- Introductions - Tammoh meets The Party
- Thieves - Tammoh twiddles his thumbs trying to be useful
- Shrimpy - The Party gets whisked away to another town, stuck in the wrong bodies, and is beaten up
- Revenge - Tammoh and company beat up some goblins
- The Journey (Extra-game material)
- The Plight of Bremon
- The Threat of Drala Fe - The company learns of recent disturbing developments and is charged with a quest by the Queen
- Incident at Thistlebock - The party inadvertantly allows an Ogre into Thistlebock. Mayhem ensues.
- Fortune and Glory - The party defeats a dragon ... but with a high cost
- Unto the Elves - The party meets up with help sent behind them, and journey to meet the Elf King
- Proof of Strength - The Elven King sends the party on a quest to prove their strength
- Bloodbath - The Party raids an Orc stronghold
- Victory and Defeat - The Party completes their quest, but loses an important friend
ACT 2: The Dreamscape
- Enter the Dreamscape - The party meets a new friend and begins a new leg of their journey
- The Key - The party searches for the key to enter Dreamscape
- Tree Top - The party gathers information in Tree Top, Dreamscape
- Forest Fire - The party fights a pack of Owlbears. Tammoh sets the forest ablaze
- Boar's Mouth - The party journeys to Boar's Mouth for more information
- Rescue Elsa! - Elsa gets rescued from the bounty hunters
- River City - The party discovers that Elsa is wanted, and pawns her off hoping to get information
- Shield Guardian - The party's attempts at tracking Elsa are hindered by a Shield Guardian. Dangerous properties of Kiiira's seeds are discovered.
- Ice Fall - The party reaches Ice Fall, only to be attacked when they search for clues to Elsa's whereabouts
- Demon Cave - The party is lead to a labyrinthine cave that is supposed to lead to Tames Ton. Instead, they find Elsa and a pack of demons.
- Tames Ton - The party finally meets Tames Ton, apprentice guardian
- Discovery - The party retrieves a magic ring from the ice realm and faces battle with the shield guardian
- Deln Pria - The party journeys onward to the guardian fortress where Deln Pria is trapped
- Resolutions - The party successfully completes their task, and returns to the waking world
ACT 3: An Uprising of Drow
- Anti-Magic Friend - The party reunites with Arterich, meets Berrin, and continues their quest
- Impending Doom - In Ekfansel, a thief tries to steal Tammoh's staff
- Investigation - The party investigates the problems in Fasself
- ??? - The party encounters another group heading into the elven lands and discovers the true nature of the problems in Fasself
- ??? - The party travels through the elven lands to the drow camp.
- ??? - The party makes waste of the drow camp and returns to Fasself
- ??? - Back in Fasself, things start to look better...
ACT 4: A Whirlwind of Chaos
- Two's Company... - Arterich and Teller leave the party and head to Glenfoot to obtain land for a small stronghold
- To The Keep! - With their wizard missing, the party rushes to Contrelf Keep due to an orc threat
- A Wizard Fights For His Life - Tammoh fights for his life
- ...Three's A Party - Arterich, Teller, and Tammoh head to the future location of their stronghold
- Contrelf Keep - At the Keep, the party makes a strong impression
- Ahead Lies Doom - Orc scouts slow the party's progress, but not by much...
- And The Ground, Stained With Blood - A massive battle against 300 orcs leaves the party weakened and Berrin dead
- The Rangers of the Purple Cloak - Help arrives, in the form of Blayne's sister and the Rangers
- Tactical Strike - Tarl and Valerie "liberate" the orcs' horses
- Betrayal - Blayne discovers that Elsa has been up to no good
- The Death Squad Approaches - Orcs march on Contrelf Keep in a final battle
- Underground Temple - With the orc threat removed, the party investigates the temple of Loki uncovered by the orcs
ACT 5: The Boy King
- The party heads to Drala Fe following an offer from one of their nobles to buy the hoard of equipment recovered from the orcs
ACT 6: The Evertree
- Summoned by the elves, the party returns to find the elven forest withered and the Evertree wrapped in thick, choking vines
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