dshadow.com
Tammoh Bortas

On these pages, you will find the story of Tammoh Bortas, a human wizard.

Character Stats
Level 12 (Wizard12)
Strength13 (+1)Dexterity15 (+2)
Constitution14 (+2)Intelligence20 (+5)
Wisdom12 (+1)Charisma11 (+0)
HP64
XP72098 Next Level78000 (5902)
Character Info | Equipment List | Spell List
Character Notes
  • Born in the town of Riverdale, now long destroyed by raiders
  • Typically speaks in a quiet voice, carefully choosing his words.
  • Stuck in the body of a scythe-wielding Paladin addicted to caffiene for two weeks.
  • A comparison of Programmers and Wizards

Important possessions

  • Ahlostaf, a 6-ft polished staff with a history.
    Gift from former Master.
  • Piece of leather from a shield handle.
    Sentimental value.
The Party

Character Story

Although most of the content here is a retelling of the gameplay, no retelling is entirely accurate. There is some embellishing and polishing up of the original material. Although I am taking care to retell the essence of the story, some specifics will doubtlessly be twisted in the name of artistic license.

A map of the Bremon regime.
A brief timeline of events surrounding Tammoh.

ACT 1: The Forging Of Friendships
  • Origins - The backplot behind Tammoh (Extra-game material)
  • Thieves Gather
    • Introductions - Tammoh meets The Party
    • Thieves - Tammoh twiddles his thumbs trying to be useful
    • Shrimpy - The Party gets whisked away to another town, stuck in the wrong bodies, and is beaten up
    • Revenge - Tammoh and company beat up some goblins

  • The Journey (Extra-game material)

  • The Plight of Bremon
    • The Threat of Drala Fe - The company learns of recent disturbing developments and is charged with a quest by the Queen
    • Incident at Thistlebock - The party inadvertantly allows an Ogre into Thistlebock. Mayhem ensues.
    • Fortune and Glory - The party defeats a dragon ... but with a high cost
    • Unto the Elves - The party meets up with help sent behind them, and journey to meet the Elf King
    • Proof of Strength - The Elven King sends the party on a quest to prove their strength
    • Bloodbath - The Party raids an Orc stronghold
    • Victory and Defeat - The Party completes their quest, but loses an important friend
ACT 2: The Dreamscape
  • Enter the Dreamscape - The party meets a new friend and begins a new leg of their journey
  • The Key - The party searches for the key to enter Dreamscape
  • Tree Top - The party gathers information in Tree Top, Dreamscape
  • Forest Fire - The party fights a pack of Owlbears. Tammoh sets the forest ablaze
  • Boar's Mouth - The party journeys to Boar's Mouth for more information
  • Rescue Elsa! - Elsa gets rescued from the bounty hunters
  • River City - The party discovers that Elsa is wanted, and pawns her off hoping to get information
  • Shield Guardian - The party's attempts at tracking Elsa are hindered by a Shield Guardian. Dangerous properties of Kiiira's seeds are discovered.
  • Ice Fall - The party reaches Ice Fall, only to be attacked when they search for clues to Elsa's whereabouts
  • Demon Cave - The party is lead to a labyrinthine cave that is supposed to lead to Tames Ton. Instead, they find Elsa and a pack of demons.
  • Tames Ton - The party finally meets Tames Ton, apprentice guardian
  • Discovery - The party retrieves a magic ring from the ice realm and faces battle with the shield guardian
  • Deln Pria - The party journeys onward to the guardian fortress where Deln Pria is trapped
  • Resolutions - The party successfully completes their task, and returns to the waking world
ACT 3: An Uprising of Drow
  • Anti-Magic Friend - The party reunites with Arterich, meets Berrin, and continues their quest
  • Impending Doom - In Ekfansel, a thief tries to steal Tammoh's staff
  • Investigation - The party investigates the problems in Fasself
  • ??? - The party encounters another group heading into the elven lands and discovers the true nature of the problems in Fasself
  • ??? - The party travels through the elven lands to the drow camp.
  • ??? - The party makes waste of the drow camp and returns to Fasself
  • ??? - Back in Fasself, things start to look better...
ACT 4: A Whirlwind of Chaos
  • Two's Company... - Arterich and Teller leave the party and head to Glenfoot to obtain land for a small stronghold
  • To The Keep! - With their wizard missing, the party rushes to Contrelf Keep due to an orc threat
  • A Wizard Fights For His Life - Tammoh fights for his life
  • ...Three's A Party - Arterich, Teller, and Tammoh head to the future location of their stronghold
  • Contrelf Keep - At the Keep, the party makes a strong impression
  • Ahead Lies Doom - Orc scouts slow the party's progress, but not by much...
  • And The Ground, Stained With Blood - A massive battle against 300 orcs leaves the party weakened and Berrin dead
  • The Rangers of the Purple Cloak - Help arrives, in the form of Blayne's sister and the Rangers
  • Tactical Strike - Tarl and Valerie "liberate" the orcs' horses
  • Betrayal - Blayne discovers that Elsa has been up to no good
  • The Death Squad Approaches - Orcs march on Contrelf Keep in a final battle
  • Underground Temple - With the orc threat removed, the party investigates the temple of Loki uncovered by the orcs
ACT 5: The Boy King
  • The party heads to Drala Fe following an offer from one of their nobles to buy the hoard of equipment recovered from the orcs
ACT 6: The Evertree
  • Summoned by the elves, the party returns to find the elven forest withered and the Evertree wrapped in thick, choking vines